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Board and Card Games
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Board and Card Games

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RIP Gary Gygax

Thursday, March 6, 2008
RIP Gary Gygax

A father is gone.

The world that we in the fantasy fan community enjoy, one in which wizards and warriors, elves and dwarves, magic and monsters and yes, dungeons and dragons are common parlance owes a great deal of debt to the man who placed a dragon in a wargame.

When I was 11 year old I had heard of D&D, but had never actually seen the game. Then someone in school brought out the three books and the half-dozen dice and started a campaign. That was it. Everyone in 7th and 8th grade was hooked. Every spare moment of time was taken up by D&D adventuring. Eventually this expanded into Traveler, Boot Hill, Gamma World, Time Tripper, Car Wars, and more games that I can remember. In that school being what we would call today a “geek†or “dork†was cool. It was hip. Social status was based on being the first one to have a new game, or the best game that week.

We designed our own character sheets. We drew up our own characters. We created our own gods and monsters. “The Emperor†was the All-Powerful-Force of Evil (yes, inspired by Empire Strikes Back), “Enigma†was the All-Powerful Force of Good (from the Micronauts comic book, I think). I thought of creating an All-Powerful Force of Neutrality, but kept on going back and forth on it. My character got turned into a Gollum and stretched out to 7 feet tall on a rack. Someone created an assassin with an atomic bomb. Someone else tried to use a saving throw when the bomb went off.

We drew maps. We designed weapons. We collected miniature figures and placed them on graph paper. We designed dungeons. We collected dungeon modules and dice. Our imagination was stoked and our social interactivity was very, very high.

When I left that school and moved to a public high school, I found the social situation there very different. I never was able to get back into gaming, though I still collected everything about Car Wars for some years (as I was a big fan of post-apocalyptic movies like The Road Warrior). Eventually I found the Society for Creative Anachronism and was able to live a historically-based, live action version of D&D, and for a time sneered at those who rolled dice to gain their skills, while I actually worked for it.

I never saw more than a few minutes of the D&D cartoon, but I followed the comic strip advertisements in the backs of comic books in the early 1980's. When the Dungeon and Dragons movie finally came out, I was very excited. For decades there had been films and TV shows that, to one degree or another, I felt were trying to bring the D&D world to life, and I, in turn, had tried to turn those movies into games (you can see a list that includes many of those movies at http://www.geocities.com/historicalmovies). Now someone was actually going to make that movie for real. The movie was poor, but fun. Though the acting was uneven, the writing corny, and the Wayans brother character the most politically incorrect ethnic stereotype since JarJar Binks, it was great to see all the swordfighting, the flying dragons, and lets admit it, Thora Birch in those fantasy costumes.

There was a sequel to that movie, however, Dungeons and Dragons, the Wrath of the Dragon Gon, that finally did it right. A team of adventurers was assembled to go on a quest to retrieve a magic item and save the kingdom. Each character represented a different race or class of character. There was problem-solving, trap avoiding, magic using, and exciting battle action, sometimes all at the same time. Characters of differing alignments had to learn to work together. Some did not make it, but those who did found they had grown and gained skill, treasure, or power. Gygax was interviewed in the “special features†of the DVD of that film, and admitted that he was happy with the way that film turned out.

Although he lost control of the game and company that he founded, he kept active in the industry, and obviously loved creating games. Role playing games have brought many of us together, given us a common social bond, and in many cases, enabled us to get valuable life experience. Though some make the joke about how D&D geeks are socially atrophied nerds who can't deal with the real world, it has given many lived, and our culture, a richness and vitality, a passionate escape, a source of pleasure and cause for social gathering that the world would be poorer without.

Now the father of those games is gone, and we are poorer without him.

Captain Zorikh
http://www.captainzorikh.com
http://www.bigapplecon.com
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Comments (15)

  1. RIP Gary Gygax + -

    Captain Mar 10 at 2008, 3:06 PM
    1 post
    4 views

    <message deleted>

    Captain said "Thursday, March 6, 2008 RIP Gary Gygax A father is gone. The world that we in the fantasy fan community en"
    Thursday, March 6, 2008
    RIP Gary Gygax

    A father is gone.

    The world that we in the fantasy fan community enjoy, one in which wizards and warriors, elves and dwarves, magic and monsters and yes, dungeons and dragons are common parlance owes a great deal of debt to the man who placed a dragon in a wargame.

    When I was 11 year old I had heard of D&D, but had never actually seen the game. Then someone in school brought out the three books and the half-dozen dice and started a campaign. That was it. Everyone in 7th and 8th grade was hooked. Every spare moment of time was taken up by D&D adventuring. Eventually this expanded into Traveler, Boot Hill, Gamma World, Time Tripper, Car Wars, and more games that I can remember. In that school being what we would call today a “geek†or “dork†was cool. It was hip. Social status was based on being the first one to have a new game, or the best game that week.

    We designed our own character sheets. We drew up our own characters. We created our own gods and monsters. “The Emperor†was the All-Powerful-Force of Evil (yes, inspired by Empire Strikes Back), “Enigma†was the All-Powerful Force of Good (from the Micronauts comic book, I think). I thought of creating an All-Powerful Force of Neutrality, but kept on going back and forth on it. My character got turned into a Gollum and stretched out to 7 feet tall on a rack. Someone created an assassin with an atomic bomb. Someone else tried to use a saving throw when the bomb went off.

    We drew maps. We designed weapons. We collected miniature figures and placed them on graph paper. We designed dungeons. We collected dungeon modules and dice. Our imagination was stoked and our social interactivity was very, very high.

    When I left that school and moved to a public high school, I found the social situation there very different. I never was able to get back into gaming, though I still collected everything about Car Wars for some years (as I was a big fan of post-apocalyptic movies like The Road Warrior). Eventually I found the Society for Creative Anachronism and was able to live a historically-based, live action version of D&D, and for a time sneered at those who rolled dice to gain their skills, while I actually worked for it.

    I never saw more than a few minutes of the D&D cartoon, but I followed the comic strip advertisements in the backs of comic books in the early 1980's. When the Dungeon and Dragons movie finally came out, I was very excited. For decades there had been films and TV shows that, to one degree or another, I felt were trying to bring the D&D world to life, and I, in turn, had tried to turn those movies into games (you can see a list that includes many of those movies at http://www.geocities.com/historicalmovies). Now someone was actually going to make that movie for real. The movie was poor, but fun. Though the acting was uneven, the writing corny, and the Wayans brother character the most politically incorrect ethnic stereotype since JarJar Binks, it was great to see all the swordfighting, the flying dragons, and lets admit it, Thora Birch in those fantasy costumes.

    There was a sequel to that movie, however, Dungeons and Dragons, the Wrath of the Dragon Gon, that finally did it right. A team of adventurers was assembled to go on a quest to retrieve a magic item and save the kingdom. Each character represented a different race or class of character. There was problem-solving, trap avoiding, magic using, and exciting battle action, sometimes all at the same time. Characters of differing alignments had to learn to work together. Some did not make it, but those who did found they had grown and gained skill, treasure, or power. Gygax was interviewed in the “special features†of the DVD of that film, and admitted that he was happy with the way that film turned out.

    Although he lost control of the game and company that he founded, he kept active in the industry, and obviously loved creating games. Role playing games have brought many of us together, given us a common social bond, and in many cases, enabled us to get valuable life experience. Though some make the joke about how D&D geeks are socially atrophied nerds who can't deal with the real world, it has given many lived, and our culture, a richness and vitality, a passionate escape, a source of pleasure and cause for social gathering that the world would be poorer without.

    Now the father of those games is gone, and we are poorer without him.

    Captain Zorikh
    http://www.captainzorikh.com
    http://www.bigapplecon.com
    Last post 162 days ago
  2. THE WINNERS ARE ANNOUNCED! + -

    Captain Jun 25 at 2007, 11:52 AM
    1 post
    9 views

    <message deleted>

    Captain said "We rolled the dice at approximately 5:20, with am estimated over 800 eligible names on the list. Some of the names"
    We rolled the dice at approximately 5:20, with am estimated over 800 eligible names on the list. Some of the names were till on paper, having been signed up that day. Most of the names were locked in the website.

    We used one 8-sided die and two 10-sided dice to find the three-digit numbers that would correspond with the winners. Three members of the audience rolled the dice. The first numberthat came up was 440. The second number was 822. There were then two alternate numbers rolled in case there was any problem with the first two. The first alternate number was 105, the second was 382.

    Numbers 1-211 were on paper, the rest, which turned out to be 212-811, were in the Going.com website. So HERE ARE OUR WINNERS:

    #440: Jason Lowery prze: $1000 shopping spree at the Big Apple Convention
    #822: (ineligible, no name at that number)
    #105: Eric Montesa: $500 shopping spree of gaming merchandise at the Big Apple Convention.

    The second alternate number's name will be announced if one of the winners fails to respond in 14 days.

    If you are the winner, please respond immediately. We want you to use the shoping spree today. If you cannot make it to the con today, you may use it at our September convention.

    Look for Captain Zorikh at the convention, he will be wearing the black uniform of the Death Star Repairman, with a "Shazam" shirt underneath, and he will be hosting the costume contest at 3:00 PM. If you cannot make it today, contact us at http://going.com/bigapplecon
    Last post 421 days ago
  3. Win up to $500 to spend on gaming stuff at Big Apple Con! + -

    Captain Jun 18 at 2007, 1:40 PM
    1 post
    12 views

    <message deleted>

    Captain said "The Big Apple Convention has teamed up with Going.com to give away two very special prizes at the June 23-24 Sum"
    The Big Apple Convention has teamed up with Going.com to give away two very special prizes at the June 23-24 Summer Sizzler: A $1000 general merchandise shopping spree and a $500 gaming merchandise shopping spree!

    Going.com is a new website about finding things to do. It works much like MySpace, Tribe, or Yahoo. You can create a profile, post pictures, blogs, make friends, join groups, and search for events in your area by typing in keywords like "dancing," "baseball," or "comic books" (which will bring up the Big Apple Convention, of course).

    All you have to do is go to http://www.going.com/bigappleconevent and RSVP by entering your name and e-mail address. This will sign you up for the Big Apple Covnention's mailing list and join you to Going.com. You will also be entered into a drawing for the $1000 shopping spree and the $500 gaming shopping spree. It does not matter if you are already on the Big Apple Covnention's e-mail list, you can stil RSVP through going.com and enter the drawing.

    Winner need not be present at the drawing. The prize may be used either on June 24 or September 15-16 at the Big Apple Convention.

    So go to http://www.going.com/bigappleconevent, and I'll see you at the show!

    Captain Zorikh
    http://www.bigapplecon.com
    Last post 428 days ago
  4. Gaming at Big Apple Convention Jne 23-24 + -

    Captain May 30 at 2007, 1:19 PM
    1 post
    7 views

    <message deleted>

    Captain said "The Big Apple Convention is proud to bring gaming to the Big Apple on June 23-24! We have all your favorite games "
    The Big Apple Convention is proud to bring gaming to the Big Apple on June 23-24! We have all your favorite games as well as many news one for you to explore or discover. You can develop a character for one of our many one-shot roleplaying games, or just chill out playing a game of Settlers or Puerto Rico. There will also be ongoing roleplaying campaigns that will allow you to keep the same character from convention to convention. There will be prizes for everyone that takes part as well as a raffle at the end of festivities on Sunday. Hope to see you there!

    - Tom Tafero, Gaming Director

    Board Games will include:
    Puerto RicoSettlers of Catan
    Arkham Horror
    Tigris and Euphrates
    Junta!
    Twilight Imperium
    Conquest of the Empire
    El Cid
    And Many More!

    Roleplaying Games will include:
    Dungeons and Dragons
    White WolfMarvel
    And Many More!

    RSVP now at going.com/bigappleconevent for a chance to win a $1000 general merchandist shopping spree or a $500 gaming shopping spree at the Convention!
    Last post 447 days ago
  5. Exploit Boston Game Night in Allston tonight! (Tues, Febr 6) + -

    Sooz Feb 6 at 2007, 8:50 AM
    1 post
    16 views

    <message deleted>

    Sooz said "Looking forward to seeing everyone out in Allston tonight for Exploit Boston Game Night! It's 7-11pm at Soul Fir"
    Looking forward to seeing everyone out in Allston tonight for Exploit Boston Game Night! It's 7-11pm at Soul Fire BBQ at 186 Harvard Avenue in Allston.

    Full info on the event listing:

    http://boston.heyletsgo.com/event.php...
    Last post 560 days ago
  6. Bored? Games! Tonight in Allston (Tues, Jan 2 7-11pm) + -

    Sooz Jan 2 at 2007, 10:46 AM
    1 post
    7 views

    <message deleted>

    Sooz said "The latest Exploit Boston Game Night is happening tonight, Tuesday January 2nd from 7-11pm. For more info and "
    The latest Exploit Boston Game Night is happening tonight, Tuesday January 2nd from 7-11pm.

    For more info and to add it to your HLG calendar, here's the event listing:

    http://boston.heyletsgo.com/event-964...
    Last post 595 days ago
  7. Board games tonight in Allston (Tues, Dec 5) + -

    Sooz Dec 5 at 2006, 8:41 AM
    1 post
    1 views

    <message deleted>

    Sooz said "Exploit Boston Game Night is happening tonight (Tues, Dec 5) from 7-11pm at Soul Fire in Allston. See you the"
    Exploit Boston Game Night is happening tonight (Tues, Dec 5) from 7-11pm at Soul Fire in Allston.

    See you there!

    http://heyletsgo.com/event-96428
    Last post 623 days ago
  8. New location for Exploit Boston Game Night + -

    Sooz Oct 26 at 2006, 8:29 PM
    1 post
    3 views

    <message deleted>

    Sooz said "Exploit Boston Game Night has a new home at Soul Fire, a BBQ restaurant in Allston. The next game night is Tues"
    Exploit Boston Game Night has a new home at Soul Fire, a BBQ restaurant in Allston. The next game night is Tuesday, November 7th at 7PM. They've got great food so show up around 7PM and then stay for the games. We'll be there until 11PM.

    The lighting at Soul Fire is much (!!) better than our previous location. Food is ordered at the counter so that means you won't be stuck at the same table all night -- it'll be a lot easier to jump around to different tables and meet more people to play more games.

    If you'd like to add it to your calendar at HeyLetsGo, here's the event listing:

    http://heyletsgo.com/event-90516

    Last post 663 days ago
  9. Exploit Boston Game Night at the Common Ground on 10/3 + -

    Sooz Sep 10 at 2006, 3:01 PM
    2 posts
    1 views

    <message deleted>

    Sooz said "I help run Exploit Boston Game Night, a monthly board game night at the Common Ground in Allston. It happens on t"
    I help run Exploit Boston Game Night, a monthly board game night at the Common Ground in Allston. It happens on the first Tuesday of every month. The next one is on Tuesday, October 3rd at 7pm. It's 21+ and free admission (please purchase food/drinks).

    If you'd like to add it to your wishlist at HLG, here's the listing:

    http://heyletsgo.com/event.php?event_...
    1. RE: Exploit Boston Game Night at the Common Ground on 10/3 + -

      Andrew Oct 2 at 2006, 9:56 PM
      1 post
      1 views

      <message deleted>

      Andrew said "Hi! I'm actually going to be bringing a prototype of a new game I invented to this games night. I need people to "
      Hi!

      I'm actually going to be bringing a prototype of a new game I invented to this games night. I need people to help me test-play it -- if any of you want to help, you're more than welcome to.

      It's a space game with little ship counters on a hex board, and the goal is to land a ship on the other side of the board (the enemy's homeworld). People commit to actions by writing them down, and the actions are then evaluated -- in random order. If the opponent's action gets in the way, your ship may not do what you expected it to!

      There are cards which allow you to influence the battle (weaken an enemy ship, use a stronger gun, and so forth).

      Perhaps the most unusual aspect of this game is the fact that you can actually lose ships to friendly fire! I don't want to give anything away, though.

      ACG
    Last post 687 days ago
  10. Bridge + -

    Emily Aug 12 at 2006, 11:01 AM
    2 posts
    3 views

    <message deleted>

    Emily said "Well my mom's group is in her condo and they are the only people I know who play. Maybe you or I could send a "qui"
    Well my mom's group is in her condo and they are the only people I know who play. Maybe you or I could send a "quick comment" about it to reach all of Let's Go to see?
    1. RE: Bridge + -

      Andrew Aug 13 at 2006, 8:22 AM
      1 post
      3 views

      <message deleted>

      Andrew said "I'm not sure if that will help -- do people read the quick comments? I've maybe looked at them once. My guess is i"
      I'm not sure if that will help -- do people read the quick comments? I've maybe looked at them once. My guess is if we're going to find people, it will be through this group.

      On a completely separate note -- if anyone here likes playing Scrabble, I've found that there is a relatively competitive Scrabble club which meets every Monday at the Brighton Center police station (I think it's at 7 or 7:30 or something like that). They play with chess clocks most of the time -- you have 25 minutes to play all your moves (similar to tournament Scrabble) and use the latest edition of the official Scrabble dictionary (with wonderful words like QI and ZA).

      ACG
    Last post 737 days ago

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